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Video Game Software Publishing in the US - Market Research Report (2014-2029)

William Curtis William Curtis New York, United States Last Updated: September 2024 NAICS 51121e

Revenue

$55.4bn

2024

$55.4bn

Past 5-Year Growth

Profit

$X.Xbn

Employees

126k

Businesses

26,899

Wages

$XX.Xbn

Video Game Software Publishing in the US industry analysis

In the constantly shifting world of the US video game industry, developers are engineering groundbreaking experiences. By 2024, the industry is on track to be worth $55.4 billion, thanks to a CAGR of 3.4% from 2019. This surge is fueled by a deep understanding of changing consumer behaviors and cutting-edge technologies.

Trends and Insights

  • Social gaming's booming thanks to more people gaming at home. The pandemic has made video games a prime way to bond and entertain. Games like Fortnite and Among Us are skyrocketing because they offer social spaces, not just gameplay.
  • Sports and racing games generate recurring revenue through realism and eSports. Titles like FIFA captivate players with detailed graphics and strategic gameplay, ensuring steady interest and financial returns through annual releases and professional leagues.
  • The West still dominates video game publishing. Between California and Washington, the region houses the headquarters of all major publishers in the industry.
  • New entrants will find it easy to develop a game, but hard to break into this industry and capture the wallets of gamers. Brand loyalty and market concentration make it very hard for new games to gain traction.

Access hundreds of analysis and data

  • Market estimates from 2014-2029
  • Critical performance data and rankings
  • Detailed analysis of competitive forces and the external environment
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Industry Statistics and Trends

Market size and recent performance (2014-2029)

Industry revenue has grown at a CAGR of 3.4 % over the past five years, to reach an estimated $55.4bn in 2024.

Trends and Insights

Digital reliance and changing lifestyle habits create a long-term demand for social gaming

  • The COVID-19 pandemic accelerated the ongoing trend of individuals embracing home-based entertainment such as video games. During the current period, gaming activity is surging and many are turning to video games as a way to stay entertained and connect with others.
  • Additional trends and insights available with purchase
Video Game Software Publishing in the US
Revenue (2014-2029)
IBISWorld Logo Source: IBISWorld

Industry outlook (2024-2029)

Market size is projected to grow over the next five years.

Trends and Insights

A battle for bits will intensify video game monetization challenges

  • As video games continue to enjoy low marginal costs for additional copies sold, every player in the distribution chain wants a piece of the pie. Digital storefronts such as app stores demand a hefty 30% cut from transactions, while console-specific stores gatekeep access to older titles unless consumers repurchase them on new hardware.

Biggest companies in the Video Game Software Publishing in the US

Company
Market Share (%)
2024
Revenue ($m)
2024
Profit ($m)
2024
Profit Margin (%)
2024
Microsoft Corporation
10,939.5
4,883.9
44.6
Sony Corporation
8,392.4
779.1
9.3
Activision Blizzard, inc.
4,442.1
1,360.0
30.6

To view the market share and analysis for all 6 top companies in this industry, view purchase options.

Products & Services Segmentation

Video Game Software Publishing in the US
Products & Services
IBISWorld Logo Source: IBISWorld

Industry revenue is measured across several distinct product and services lines, including Action and adventure video games, Sports video games and Shooter video games. Action and adventure video games is the largest segment of the Video Game Software Publishing in the US.

Trends and Insights

Adventure games navigate into players' hearts with open worlds

  • Exploration video games, defined by their open-ended landscapes and player-driven discovery, like The Legend of Zelda: Breath of the Wild and Minecraft, offer virtual sandboxes that reward curiosity. These games provide vast worlds where players can explore, build and engage in various activities at their own pace.
  • More insights available in the full report

Table of Contents

About this industry

Industry definition

Companies in this industry primarily publish video game software. These companies produce and distribute video games, including design, documentation, installation and support services. Operators may design, develop and publish games, or may solely be involved in publishing. Industry operations also include the sale of in-game software add-ons and other downloadable content, as well as in-game advertising.

What's included in this industry?

Creating action and adventure video gamesCreating sports video gamesCreating shooter video gamesCreating role-playing video gamesCreating racing video gamesCreating casual and strategy video gamesCreating fighting video games

Companies

Microsoft CorporationSony CorporationActivision Blizzard, inc.

Purchase this report to view all 6 major companies in this industry.

Related Terms

VIDEO GAME CONSOLECYBER ATTACKMOTION CAPTUREDOWNLOADABLE CONTENT (DLC)AAA (TRIPLE-A) GAME

Industry Code

NAICS 2017

NAICS 511210 - Video Game Software Publishing in the US

Performance

Get an indication of the industry's health through historical, current and forward-looking trends in the performance indicators that make or break businesses.

Analyst insights

Social gaming's booming thanks to more people gaming at home. The pandemic has made video games a prime way to bond and entertain. Games like Fortnite and Among Us are skyroc...

In this chapter (4)

  • Current Performance
  • Outlook
  • Volatility
  • Life Cycle

Key metrics

  • Annual Revenue, Recent Growth, Forecast, Revenue Volatility
  • Number of Employees, Recent Growth, Forecast, Employees per Business, Revenue per Employee
  • Number of Businesses, Recent Growth, Forecast, Employees per Business, Revenue per Business
  • Total Profit, Profit Margin, Profit per Business

Charts

  • Revenue, including historical (2014-2023) and forecast (2024-2029)
  • Employees, including historical (2014-2023) and forecast (2024-2029)
  • Businesses, including historical (2014-2023) and forecast (2024-2029)
  • Profit, including historical (2014-2024)
  • Industry Volatility vs. Revenue Growth
  • Industry Life Cycle

Detailed analysis

  • Trends in supply, demand and current events that are driving current industry performance
  • Expected trends, economic factors and ongoing events that drive the industry's outlook
  • Key success factors for businesses to overcome volatility
  • How contribution to GDP, industry saturation, innovation, consolidation, and technology and systems influence the industry's life cycle phase.

Products and Markets

Learn about an industry's products and services, markets and trends in international trade.

Analyst insight

Sports and racing games generate recurring revenue through realism and eSports. Titles like FIFA captivate players with detailed graphics and strategic gameplay, ensuring ste...

In this chapter

  • Products & Services
  • Major Markets

Key metrics

  • Largest market segment and value in 2024
  • Product innovation level

Charts

  • Products & services segmentation in 2024
  • Major market segmentation in 2024

Detailed analysis

  • Trends impacting the recent performance of the industry's various segments
  • Innovations in the industry's product or service offering, specialization or delivery method
  • Key factors that successful businesses consider in their offerings
  • Buying segments and key trends influencing demand for industry products and services

Geographic Breakdown

Discover where business activity is most concentrated in an industry and the factors driving these trends to find opportunities and conduct regional benchmarking.

Analyst insights

The West still dominates video game publishing. Between California and Washington, the region houses the headquarters of all major publishers in the industry.

In this chapter (1)

  • Business Locations

Charts

  • Share of revenue, establishment, wages and employment in each state
  • Share of population compared to establishments in each region in 2024

Tables

  • Number and share of establishments in each state in 2024
  • Number and share of revenue each state accounts for in 2024
  • Number and share of wages each state accounts for in 2024
  • Number and share of employees in each state in 2024

Detailed analysis

  • Geographic spread of the industry across North America, and trends associated with changes in the business landscape
  • Key success factors for businesses to use location to their advantage

Competitive Forces

Get data and insights on what's driving competition in an industry and the challenges industry operators and new entrants may face, with analysis built around Porter's Five Forces framework.

Analyst insights

New entrants will find it easy to develop a game, but hard to break into this industry and capture the wallets of gamers. Brand loyalty and market concentration make it very ...

In this chapter (4)

  • Concentration
  • Barriers to Entry
  • Substitutes
  • Buyer & Supplier Analysis

Key metrics

  • Industry concentration level
  • Industry competition level and trend
  • Barriers to entry level and trend
  • Substitutes level and trend
  • Buyer power level and trend
  • Supplier power level and trend

Charts

  • Market share concentration among the top 4 suppliers from 2019-2024
  • Supply chain including upstream supplying industries and downstream buying industries, flow chart

Detailed analysis

  • Factors impacting the industry’s level of concentration, such as business distribution, new entrants, or merger and acquisition activity.
  • Key success factors for businesses to manage the competitive environment of the industry.
  • Challenges that potential industry entrants face such as legal, start-up costs, differentiation, labor/capital intensity and capital expenses.
  • Key success factors for potential entrants to overcome barriers to entry.
  • Competitive threats from potential substitutes for the industry’s own products and services.
  • Key success factors for how successful businesses can compete with substitutes.
  • Advantages that buyers have to keep favorable purchasing conditions.
  • Advantages that suppliers have to maintain favorable selling conditions.
  • Key success factors for how businesses can navigate buyer and supplier power.

Companies

Learn about the performance of the top companies in the industry.

Analyst insights

Microsoft successfully acquired Activision Blizzard. The deal was completed despite antitrust action taken by both the US and EU trade commissions. Microsoft now owns many of...

In this chapter

  • Market Share Concentration
  • Companies
  • Company Spotlights

Charts

  • Industry market share by company in 2020 through 2024
  • Major companies in the industry, including market share, revenue, profit and profit margin in 2024
  • Overview of Microsoft Corporation's performance by revenue, market share and profit margin from 2018 through 2024
  • Overview of Sony Corporation's performance by revenue, market share and profit margin from 2018 through 2024
  • Overview of Activision Blizzard, inc.'s performance by revenue, market share and profit margin from 2018 through 2024
  • Overview of revenue, market share and profit margin trend for 3 additional companies

Detailed analysis

  • Description and key data for Microsoft Corporation, and factors influencing its performance in the industry
  • Description and key data for Sony Corporation, and factors influencing its performance in the industry
  • Description and key data for Activision Blizzard, inc., and factors influencing its performance in the industry
  • Description, key data and performance trends for 3 additional companies

External Environment

Understand the demographic, economic and regulatory factors that shape how businesses in an industry perform.   

Analyst insights

Inflation and changing preferences have harmed gaming revenue. As the world has re-opened in the years after the pandemic, consumers have allocated their disposable income el...

In this chapter

  • External Drivers
  • Regulation & Policy
  • Assistance

Key metrics

  • Regulation & policy level and trend
  • Assistance level and trend

Charts

  • Regulation & Policy historical data and forecast (2014-2029) 
  • Assistance historical data and forecast (2014-2029) 

Detailed analysis

  • Demographic and macroeconomic factors influencing the industry, including Regulation & Policy and Assistance
  • Major types of regulations, regulatory bodies, industry standards or specific regulations impacting requirements for industry operators
  • Key governmental and non-governmental groups or policies that may provide some relief for industry operators.

Financial Benchmarks

View average costs for industry operators and compare financial data against an industry's financial benchmarks over time. 

Analyst insights

Rising popularity in the online and mobile game segment helps gaming companies. These games often supplement sticker prices with paid DLCs or microtransactions, both of which...

In this chapter

  • Cost Structure
  • Financial Ratios
  • Key Ratios

Key metrics

  • Profit margin, and how it compares to the sector-wide margin
  • Average wages, and how it compares to the sector-wide average wage
  • Largest cost component as a percentage of revenue
  • Industry average ratios for days' receivables, industry coverage and debt-to-net-worth ratio

Charts

  • Average industry operating costs as a share of revenue, including purchases, wages, depreciation, utilities, rent, other costs and profit in 2024
  • Average sector operating costs as a share of revenue, including purchases, wages, depreciation, utilities, rent, other costs and profit in 2024
  • Investment vs. share of economy

Data tables

  • Industry Multiples (2017-2022)
  • Industry Tax Structure (2017-2022)
  • Income Statement (2017-2022)
  • Balance Sheet (2017-2022)
  • Liquidity Ratios (2017-2022)
  • Coverage Ratios (2017-2022)
  • Leverage Ratios  (2017-2022)
  • Operating Ratios (2017-2022)
  • Cash Flow & Debt Service Ratios (2014-2029)
  • Revenue per Employee (2014-2029)
  • Revenue per Enterprise (2014-2029)
  • Employees per Establishment (2014-2029)
  • Employees per Enterprise (2014-2029)
  • Average Wage (2014-2029)
  • Wages/Revenue (2014-2029)
  • Establishments per Enterprise (2014-2029)
  • IVA/Revenue (2014-2029)
  • Imports/Demand (2014-2029)
  • Exports/Revenue (2014-2029)

Detailed analysis

  • Trends in the cost component for industry operators and their impact on industry costs and profitability 

Key Statistics

Industry Data

Data Tables

Including values and annual change:

  • Revenue (2014-2029)
  • IVA (2014-2029)
  • Establishments (2014-2029)
  • Enterprises (2014-2029)
  • Employment (2014-2029)
  • Exports (2014-2029)
  • Imports (2014-2029)
  • Wages (2014-2029)

Top Questions Answered

Unlock comprehensive answers and precise data upon purchase. View purchase options.

What is the market size of the Video Game Software Publishing in the US industry in United States in 2024?

The market size of the Video Game Software Publishing in the US industry in United States is $55.4bn in 2024.

How many businesses are there in the Video Game Software Publishing in the US industry in 2024?

There are 26,899 businesses in the Video Game Software Publishing in the US industry in United States, which has grown at a CAGR of 3.0 % between 2019 and 2024.

Has the Video Game Software Publishing in the US industry in United States grown or declined over the past 5 years?

The market size of the Video Game Software Publishing in the US industry in United States has been growing at a CAGR of 3.4 % between 2019 and 2024.

What is the forecast growth of the Video Game Software Publishing in the US industry in United States over the next 5 years?

Over the next five years, the Video Game Software Publishing in the US industry in United States is expected to grow.

What are the biggest companies in the Video Game Software Publishing in the US market in United States?

The biggest companies operating in the Video Game Software Publishing market in United States are Microsoft Corporation, Sony Corporation and Activision Blizzard, inc.

What does the Video Game Software Publishing in the US in United States include?

Creating action and adventure video games and Creating sports video games are part of the Video Game Software Publishing in the US industry.

Which companies have the highest market share in the Video Game Software Publishing in the US in United States?

The company holding the most market share in United States is Microsoft Corporation.

How competitive is the Video Game Software Publishing in the US industry in United States?

The level of competition is moderate and steady in the Video Game Software Publishing in the US industry in United States.

Related Industries

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Competitors

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Methodology

How are IBISWorld reports created?

IBISWorld has been a leading provider of trusted industry research for over 50 years to the most successful companies worldwide. With offices in Australia, the United States, the United Kingdom, Germany and China, we are proud to have local teams of analysts that conduct research, data analysis and forecasting to produce data-driven industry reports.

Our analysts start with official, verified and publicly available sources of data to build the most accurate picture of each industry. Analysts then leverage their expertise and knowledge of the local markets to synthesize trends into digestible content for IBISWorld readers. Finally, each report is reviewed by one of IBISWorld’s editors, who provide quality assurance to ensure accuracy and readability.

IBISWorld relies on human-verified data and human-written analysis to compile each standard industry report. We do not use generative AI tools to write insights, although members can choose to leverage AI-based tools within the platform to generate additional analysis formats.

What data sources do IBISWorld analysts use?

Each industry report incorporates data and research from government databases, industry-specific sources, industry contacts, and our own proprietary database of statistics and analysis to provide balanced, independent and accurate insights.

Key data sources in the US include: 

  • US Census Bureau
  • US Bureau of Labor Statistics
  • US International Trade Commission

Analysts also use industry specific sources to complement catch-all sources, although their perspective may focus on a particular organization or representative body, rather than a clear overview of all industry operations. However, when balanced against other perspectives, industry-specific sources provide insights into industry trends.

These sources include:

  • Industry and trade associations
  • Industry federations or regulators
  • Major industry players annual or quarterly filings

Finally, IBISWorld’s global data scientists maintain a proprietary database of macroeconomic and demand drivers, which our analysts use to help inform industry data and trends. They also maintain a database of statistics and analysis on thousands of industries, which has been built over our more than 50-year history and offers comprehensive insights into long-term trends.

How does IBISWorld forecast its data?

IBISWorld’s analysts and data scientists use the sources above to create forecasts for our proprietary datasets and industry statistics. Depending on the dataset, they may use regression analysis, multivariate analysis, time-series analysis or exponential smoothing techniques to project future data for the industry or driver. Additionally, analysts will leverage their local knowledge of industry operating and regulatory conditions to impart their best judgment on the forecast model.

IBISWorld prides itself on being a trusted, independent source of data, with over 50 years of experience building and maintaining rich datasets and forecasting tools. We are proud to be the keystone source of industry information for thousands of companies across the world.

Learn more about our methodology and data sourcing on the Help Center.