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Game & Toy Retailing in Europe - Market Size, Industry Analysis, Trends and Forecasts (2024-2029)

ISIC 4764 March 2024 Spotlight Report

Revenue

€15.8bn

2019-2024 5.0 %
2024-2029 X.X %

Employees

133k

2019-2024 3.1 %
2024-2029 X.X %

Businesses

30,781

2019-2024 3.3 %
2024-2029 X.X %

Wages

€X.Xbn

2019-2024 X.X %
2024-2029 X.X %

Game & Toy Retailing in Europe industry analysis

The COVID-19 pandemic has inflicted substantial financial hardships on physical bookstores in Europe due to store closures amid lockdown periods. As a result, brick-and-mortar outlets, particularly in France and Italy, have seen significant revenue drops. In contrast, online retailers like Amazon have enjoyed a hike in sales because of their attractive price deals and affordable delivery options. Physical bookshops are adopting modern strategies such as click-and-collect services and home delivery of books to keep up with competitors. Meanwhile, traditional print book sales are dwindling across Europe, with e-books and audiobooks gaining momentum. Industry revenue is forecast to slump at a compound annual rate of 5.0% over the five years through 2024 to €15.8 billion, including a projected drop of 3.3% in 2024, when the average industry profit margin is expected to reach 6.6%.

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Industry Statistics and Trends

Game & Toy Retailing in Europe key trends

Toy retailers are enhancing their digital presence and revamping stores to capture multichannel market growth.

 

Faced with competition from supermarkets and online-only retailers, they focus on customer experience and product appeal.

Rising city centre rents threaten to squeeze retailers' profitability.

 

High street leases in Rome and Milan have surged up, pressuring businesses with steep overhead costs.

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Game & Toy Retailing in Europe

Industry Revenue

Total value and annual change from 2011-2029. Includes 5-year outlook.

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Game & Toy Retailing in Europe market size (2019-2024)

Industry revenue has declined at a CAGR of 5.0 % over the past five years, to reach an estimated €15.8bn in 2024.

Trends and Insights

Traditional bookstores adapt to pandemic challenges with new strategies

  • Book retailers, especially in France and Italy, faced a significant slump in revenue amid the COVID-19 outbreak in 2020. Bookstore closures during lockdown periods contributed to a huge financial loss financial loss.

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Game & Toy Retailing in Europe outlook (2024-2029)

Market size is projected to grow over the next five years.

The industry continues to face short-term threats owing to ongoing inflationary pressures

  • The International Monetary Fund (IMF) suggests that although inflationary pressures are subsiding, returning to pre-pandemic levels in the short term is unlikely. Most European countries won't reach target levels until 2025, and for some, not until 2026.

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Revenue

€15.8bn

2019-2024 5.0 %
2024-2029 X.X %

Employees

133k

2019-2024 3.1 %
2024-2029 X.X %

Wages

€X.Xbn

2019-2024 X.X %
2024-2029 X.X %

European Leaders & Laggards

Europe Job Growth CAGR: 3.1 % *
  • Job Growth

Top 5 Countries

  1. Netherlands +14.1%
  2. Denmark +8.7%
  3. Russia +6.2%
  4. Estonia +6.1%
  5. Finland +5.7%

Bottom 5 Countries

  1. Croatia -17.5%
  2. Serbia -15.1%
  3. Iceland -6.3%
  4. Latvia -6.3%
  5. Lithuania -6.3%

* CAGR values are for the years 2019-2024.

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Biggest companies in the Game & Toy Retailing in Europe

Company
Market Share (%)
2024
Revenue (€m)
2024
Profit (€m)
2024
Profit Margin (%)
2024
The LEGO Group
9,775.1
2,820.1
28.8
Smyths Toys Group
1,825.6
32.9
1.8
Mattel Inc
5,084.5
792.0
15.6

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Game & Toy Retailing in Europe

Products & Services Segmentation

Industry revenue broken down by key product and services lines.

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Top Questions Answered in this Report

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What is the market size of the Game & Toy Retailing industry in Europe in 2024?

The market size of the Game & Toy Retailing industry in Europe is €15.8bn in 2024.

How many businesses are there in the Game & Toy Retailing in Europe industry in 2024?

There are 30,781 businesses in the Game & Toy Retailing industry in Europe, which has grown at a CAGR of 3.3 % between 2019 and 2024.

Has the Game & Toy Retailing industry in Europe grown or declined over the past 5 years?

The market size of the Game & Toy Retailing industry in Europe has been declining at a CAGR of 5.0 % between 2019 and 2024.

What is the forecast growth of the Game & Toy Retailing industry in Europe over the next 5 years?

Over the next five years, the Game & Toy Retailing industry in Europe is expected to grow.

What does the Game & Toy Retailing in Europe include?

Books and Newspapers and magazines are part of the Game & Toy Retailing industry.

Which countries have the most businesses in the Game & Toy Retailing industry in Europe?

The European country with the most businesses in the Game & Toy Retailing industry is Russia.

How competitive is the Game & Toy Retailing industry in Europe?

The level of competition is high and increasing in the Game & Toy Retailing industry in Europe.

Related Industries

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Table of Contents

About this industry

Industry definition

This industry entails specialised retail stores selling books, newspapers and stationery. These items are purchased directly from wholesalers, book publishers, newspaper publishers and stationery manufacturers. Stores that operate solely online are excluded from this industry. E-books and audiobooks are also not included in the industry.

Related Terms

E-COMMERCE E-BOOK SPECIALISED STORES

What's included in this industry?

BooksNewspapers and magazinesStationery

Companies

The LEGO GroupSmyths Toys GroupMattel Inc

Industry Code

ISIC 2006

4764 - Retail sale of games and toys in specialized stores in Europe

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Performance

Key Takeaways

Traditional bookstores adapt to pandemic challenges with new strategies

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Revenue Highlights

Trends
  • Revenue
  • 2024 Revenue Growth
  • Revenue Volatility

Employment Highlights

Trends
  • Employees
  • Employees per Business
  • Revenue per Employee

Business Highlights

Trends
  • Businesses
  • Employees per Business
  • Revenue per Business

Profit Highlights

Trends
  • Total Profit
  • Profit Margin
  • Profit per Business

Current Performance

Charts
  • Revenue in the Game & Toy Retailing in Europe industry (2011 -2029)
  • Employees in the Game & Toy Retailing in Europe industry (2011 -2029)
  • Business in the Game & Toy Retailing in Europe industry (2011 -2029)
  • Profit in the Game & Toy Retailing in Europe industry (2011 -2029)
Analysis

What's driving current industry performance in the Game & Toy Retailing in Europe industry?


Outlook

Analysis

What's driving the Game & Toy Retailing in Europe industry outlook?


Volatility

Analysis

What influences volatility in the Game & Toy Retailing in Europe industry?

Charts
  • Industry Volatility vs. Revenue Growth Matrix

Life Cycle

Analysis

What determines the industry life cycle stage in the Game & Toy Retailing in Europe industry?

Charts
  • Industry Life Cycle Matrix

Products and Markets

Highlights

Trends
  • Largest Market
  • Product Innovation

Key Takeaways

Interactive electronic toys are transforming play and stimulating child development. Advancements in design and technology are key to enhancing educational value and market appeal.

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Products and Services

Charts
  • Products and Services Segmentation
Analysis

How are the Game & Toy Retailing in Europe industry's products and services performing?

Analysis

What are innovations in the Game & Toy Retailing in Europe industry's products and services?


Major Markets

Charts
  • Major Market Segmentation
Analysis

What influences demand in the Game & Toy Retailing in Europe industry?


International Trade

Highlights

  • Largest Importer
  • Smallest Importer
  • Total Imports into Europe
  • Largest Exporter
  • Smallest Exporter
  • Total Exports into Europe
Heat maps
  • Industry Concentration of Imports by Country
  • Industry Concentration of Exports by Country
Data Tables

Value and annual change (%) included

  • Number of Imports and Exports by European Country (2024)

Geographic Breakdown

Business Locations

Heat maps
  • Share of Total Industry Revenue by Region (2024)
  • Share of Total Industry Enterprises by Region (2024)
  • Share of Total Industry Employment by Region (2024)
  • Share of Total Industry Wages by Region (2024)

Industry Geographic Breakdown

Data Tables

Values and annual change provided for 37 European countries:

  • Revenue (2024)
  • IVA (2024)
  • Enterprises (2024)
  • Employment (2024)
  • Exports (2024)
  • Imports (2024)

Competitive Forces

Highlights

Trends
  • Concentration
  • Competition
  • Barriers to Entry
  • Substitutes
  • Buyer Power
  • Supplier Power

Key Takeaways

Retailers encounter intense price wars, risking displacement by online companies. To regain market share, they are actively engaging in bold marketing and advertising initiatives while bolstering their online platforms.

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Supply Chain

Charts

Buyer and supply industries

Companies

Market Share

Charts
  • Industry Market Share by Company (2019-2024)

Companies

Data Tables

Top 10 companies by market share:

  • Market share (2024)
  • Revenue (2024)
  • Profit (2024)
  • Profit Margin (2024)

Data Tables
  • Countries of operation for The LEGO Group
  • Countries of operation for Smyths Toys Group
  • Countries of operation for Mattel Inc
  • Countries of operation for Hasbro Inc
  • Countries of operation for The Walt Disney Company Ltd
  • Countries of operation for TEAL Group Holdings
  • Countries of operation for Ravensburger AG
  • Countries of operation for Clementoni SpA
  • Countries of operation for Rofu Kinderland Spielwarenhandelsgesellschaft GmbH
  • Countries of operation for Hamleys of London Ltd

External Environment

Highlights

Trends
  • Regulation & Policy
  • Assistance

Key Takeaways

Retailers must ensure toys meet safety standards and are labelled. They primarily focus on compliance rather than manufacturing processes, which are subject to separate regulations.

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External Drivers

Analysis

What demographic and macroeconomic factors impact the Game & Toy Retailing in Europe industry?

Financial Benchmarks

Highlights

Trends
  • Profit Margin
  • Average Wage
  • Largest Cost

Key Takeaways

Toy retailers boost profits through bulk purchases, face high rents. Economies of scale help lower costs, but traditional stores grapple with high rents and price wars.

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Cost Structure

Charts
  • Share of Economy vs. Investment Matrix
  • Industry Cost Structure Benchmarks:
    • Marketing
    • Depreciation
    • Profit
    • Purchases
    • Wages
    • Rent
    • Utilities
    • Other
Analysis

What trends impact cost in the Game & Toy Retailing in Europe industry?


Key Ratios

Data tables
  • IVA/Revenue (2014-2029)
  • Imports/Demand (2014-2029)
  • Exports/Revenue (2014-2029)
  • Revenue per Employee (2014-2029)
  • Wages/Revenue (2014-2029)
  • Employees per Establishment (2014-2029)
  • Average Wage (2014-2029)

Country Benchmarks

European Leaders & Laggards

Data Tables

Top and boottom five countries listed for each:

  • Revenue Growth (2024)
  • Business Growth (2024)
  • Job Growth (2024)

European Country Performance

Data Tables

Rankings available for 37 countries. Statistics ranked include:

  • IVA/Revenue (2024)
  • Imports/Demand (2024)
  • Exports/Revenue (2024)
  • Revenue per Employee (2024)
  • Wages/Revenue (2024)
  • Employees per Establishment (2024)
  • Average Wage (2024)

Structural Comparison

Data Tables

Trends in 37 countries benchmarked against trends in Europe

  • Concentration
  • Competition
  • Barriers to Entry
  • Buyer Power
  • Supplier Power
  • Volatility
  • Capital Intensity
  • Innovation
  • Life Cycle

Key Statistics

Industry Data

Data Tables

Including values and annual change:

  • Revenue (2014-2029)
  • IVA (2014-2029)
  • Establishments (2014-2029)
  • Enterprises (2014-2029)
  • Employment (2014-2029)
  • Exports (2014-2029)
  • Imports (2014-2029)
  • Wages (2014-2029)

Methodology

Where does IBISWorld source its data?

IBISWorld is a world-leading provider of business information, with reports on 5,000+ industries in Australia, New Zealand, North America, Europe and China. Our expert industry analysts start with official, verified and publicly available sources of data to build an accurate picture of each industry.

Each industry report incorporates data and research from government databases, industry-specific sources, industry contacts, and IBISWorld's proprietary database of statistics and analysis to provide balanced, independent and accurate insights. 

IBISWorld prides itself on being a trusted, independent source of data, with over 50 years of experience building and maintaining rich datasets and forecasting tools.

To learn more about specific data sources used by IBISWorld's analysts globally, including how industry data forecasts are produced, visit our Help Center.