$55.4bn
$X.Xbn
126k
26,899
$XX.Xbn
In the constantly shifting world of the US video game industry, developers aren’t just creating fun—they're engineering groundbreaking experiences. By 2024, the industry is on track to be worth $55.4 billion, thanks to a steady 3.4% Compound Annual Growth Rate (CAGR) from 2019. This surge is fueled by a deep understanding of changing consumer behaviors and cutting-edge technologies.
Industry revenue has grown at a CAGR of 3.4 % over the past five years, to reach an estimated $55.4bn in 2024.
Market size is projected to grow over the next five years.
Company | Market Share (%)
2024 | Revenue ($m)
2024 | Profit ($m)
2024 | Profit Margin (%)
2024 |
---|---|---|---|---|
Microsoft Corporation | 10,939.5 | 4,883.9 | 44.6 | |
Sony Corporation | 8,392.4 | 779.1 | 9.3 | |
Activision Blizzard, inc. | 4,442.1 | 1,360.0 | 30.6 |
To view the market share and analysis for all 6 top companies in this industry, view purchase options.
Video Game Software Publishing in the US
Industry revenue is measured across several distinct product and services lines, including Action and adventure video games, Sports video games and Shooter video games. Action and adventure video games is the largest segment of the Video Game Software Publishing in the US.
Adventure games navigate into players' hearts with open worlds
Companies in this industry primarily publish video game software. These companies produce and distribute video games, including design, documentation, installation and support services. Operators may design, develop and publish games, or may solely be involved in publishing. Industry operations also include the sale of in-game software add-ons and other downloadable content, as well as in-game advertising.
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NAICS 511210 - Video Game Software Publishing in the US
Get an indication of the industry's health through historical, current and forward-looking trends in the performance indicators that make or break businesses.
COVID-19 resulted in a structural change in downstream consumers. People came to video games for entertainment in 2020 and stayed after restrictions were lifted, increasing t...
Learn about an industry's products and services, markets and trends in international trade.
The yearly release of sports game franchises has stagnated growth in the genre. Consumers are less likely to purchase the most recent update if a similar one can be had for l...
Discover where business activity is most concentrated in an industry and the factors driving these trends to find opportunities and conduct regional benchmarking.
The West still dominates video game publishing, housing the headquarters of all major publishers in the industry between California and Washington.
Get data and insights on what's driving competition in an industry and the challenges industry operators and new entrants may face, with analysis built around Porter's Five Forces framework.
New entrants will find it easy to develop a game, but hard to break into this industry and capture the wallets of gamers. Brand loyalty and market concentration make it very ...
Learn about the performance of the top companies in the industry.
Microsoft successfully acquired Activision Blizzard. The deal completed despite antitrust action taken by both the US and EU trade commissions. Microsoft now owns many of the...
Understand the demographic, economic and regulatory factors that shape how businesses in an industry perform.
Inflation and changing preferences have harmed gaming revenue. As the world has re-opened in the years after the pandemic, consumers allocated their disposable income elsewhe...
View average costs for industry operators and compare financial data against an industry's financial benchmarks over time.
Rising popularity in the online and mobile games segment helped gaming companies. These games often supplement sticker price with paid DLCs or microtransactions, both of whic...
Including values and annual change:
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Key data sources in the US include:
Analysts also use industry specific sources to complement catch-all sources, although their perspective may focus on a particular organization or representative body, rather than a clear overview of all industry operations. However, when balanced against other perspectives, industry-specific sources provide insights into industry trends.
These sources include:
Finally, IBISWorld’s global data scientists maintain a proprietary database of macroeconomic and demand drivers, which our analysts use to help inform industry data and trends. They also maintain a database of statistics and analysis on thousands of industries, which has been built over our more than 50-year history and offers comprehensive insights into long-term trends.
IBISWorld’s analysts and data scientists use the sources above to create forecasts for our proprietary datasets and industry statistics. Depending on the dataset, they may use regression analysis, multivariate analysis, time-series analysis or exponential smoothing techniques to project future data for the industry or driver. Additionally, analysts will leverage their local knowledge of industry operating and regulatory conditions to impart their best judgment on the forecast model.
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The market size of the Video Game Software Publishing in the US industry in United States is $55.4bn in 2024.
There are 26,899 businesses in the Video Game Software Publishing in the US industry in United States, which has grown at a CAGR of 3.0 % between 2019 and 2024.
The market size of the Video Game Software Publishing in the US industry in United States has been growing at a CAGR of 3.4 % between 2019 and 2024.
Over the next five years, the Video Game Software Publishing in the US industry in United States is expected to grow.
The biggest companies operating in the Video Game Software Publishing market in United States are Microsoft Corporation, Sony Corporation and Activision Blizzard, inc.
Creating action and adventure video games and Creating sports video games are part of the Video Game Software Publishing in the US industry.
The company holding the most market share in United States is Microsoft Corporation.
The level of competition is moderate and steady in the Video Game Software Publishing in the US industry in United States.